module Base
{

	item AmmoStrap_Bullets
	{/*
        	ClothingItemExtra = AmmoStrap_Bullets,
       		ClothingItemExtraOption = Wear_AmmoStrap,*/
		Type = Container,
		DisplayName = Bullets Ammo Strap,
		ClothingItem = AmmoStrap_Bullets,
        	WeightReduction	=	100,
        	Capacity	=	1,
        	BodyLocation = AmmoStrap,
        	CanBeEquipped = AmmoStrap,
		Icon = AmmoStrap,
		Tooltip = Tooltip_AmmoStrap,
		 AcceptItemFunction = Accept_Bullets,
     ClothingItemExtra = BulletBandolier,
        ClothingItemExtraOption = ChangeSide,
        ClothingExtraSubmenu =  Wear_AmmoStrap,
		WorldStaticModel = AmmoStrap_Ground,
	}

	item AmmoStrap_Shells
	{
        /*	ClothingItemExtra = AmmoStrap_Shells,
        	ClothingItemExtraOption = Wear_AmmoStrap,*/
		Type = Container,
		DisplayName = Shells Ammo Strap,
		ClothingItem = AmmoStrap_Shells,
       		WeightReduction	=	100,
        	Capacity	=	1,
        	BodyLocation = AmmoStrap,
        	CanBeEquipped = AmmoStrap,
		Icon = AmmoStrap,
		Tooltip = Tooltip_AmmoStrap,
		 AcceptItemFunction = Accept_Shells,

     ClothingItemExtra = ShotgunShellBandolier,
        ClothingItemExtraOption = ChangeSide,
        ClothingExtraSubmenu =  Wear_AmmoStrap,
		WorldStaticModel = AmmoStrap_Ground,


	}
item ShotgunShellBandolier
	{
        	/*ClothingItemExtra = ShotgunShellBandolier2,
        	ClothingItemExtraOption = Wear_AmmoStrap,*/

        ClothingItemExtra = AmmoStrap_Shells,
        ClothingItemExtraOption = ChangeSide,
        ClothingExtraSubmenu = Wear_AmmoStrap,



		Type = Container,
		DisplayName = Shells Ammo Strap (reversed),
        ClothingItem = ShotgunShellBandolier,
       		WeightReduction	=	100,
        	Capacity	=	1,
        	BodyLocation = Bandolier,
        	CanBeEquipped = Bandolier,
		Icon = AmmoStrap,
		Tooltip = Tooltip_AmmoStrap,
		 AcceptItemFunction = Accept_Shells,
		WorldStaticModel = AmmoStrap_Ground,
	}
item BulletBandolier
	{
        	/*ClothingItemExtra = ShotgunShellBandolier2,
        	ClothingItemExtraOption = Wear_AmmoStrap,*/

        ClothingItemExtra = AmmoStrap_Bullets,
        ClothingItemExtraOption = ChangeSide,
        ClothingExtraSubmenu = Wear_AmmoStrap,



		Type = Container,
		DisplayName = Bullets Ammo Strap (reversed),
        ClothingItem = BulletBandolier,
       		WeightReduction	=	100,
        	Capacity	=	1,
        	BodyLocation = Bandolier,
        	CanBeEquipped = Bandolier,
		Icon = AmmoStrap,
		Tooltip = Tooltip_AmmoStrap,
		 AcceptItemFunction = Accept_Bullets,
		WorldStaticModel = AmmoStrap_Ground,
	}
}
